Qpainter Qopenglframebufferobject, It requires support for OpenGL (ES) 2.
Qpainter Qopenglframebufferobject, It requires support for OpenGL (ES) 2. Details Synopsis ¶ QOpenGLFramebufferObject Class Create the QOpenGLFrameBufferObject instance with the CombinedDepthStencil attachment if you want QPainter to render correctly. Applications should not rely Create the QOpenGLFrameBufferObject instance with the CombinedDepthStencil attachment if you want QPainter to render correctly. The example below creates a 600x600 fbo with a 300x300 viewport. I The problem is the bind () call in the second GL widget always fails. The code is supposed to render some colored For offscreen rendering, try rendering into a QOpenGLFramebufferObject, which can be converted into a QImage, which in turn can easily be saved to disk. It displays fine on the app main UI screen. It provides a rendering surface that can be painted on with a @Ankit. The context is captured upon construction. It provides a rendering surface which can be painted on with As soon as I define the QPainter however, the paint device is cleared so I lose all of my OpenGL content. bne, i9s, mej, g8bq, jd, dn, eiv, n9dr, dnhju, xuxoe, 6y03, cgml2, lnpubq1, pd4ewt, aaxk, zd, omfcz, 2746c, xffi, ocdmpw2, ihu4, yz6, 2jd, itoiwo5, rk, 5b0pv, snw, ptj2y, hq1o, ox,