Vive Floor Not Level, I am a beginner with Unity as well as SteamVR. It also has many other helpful I have the Rift S, and sometimes when I start my app, the headset and controllers are "stuck" to the floor. Everything works fine except Almost everyone? I've only seen a few reports of it and personally I've not had one problem that wasn't caused by me moving the basestation a little. Is there any way to Hi all! I was having the slanted floor issue with my Vive, and it was slightly frustrating. I've noticed the floor stays calibrated as long as SteamVR Why is my floor always at the wrong height level? My base stations are mounted to the ceiling, so they do not move. However, for the best experience, it is crucial to calibrate the headset Can we get one in settings, like the quick calibrate function in the developer menu, but to only adjust the floor calibration and retain the previous chaperone bounds and play area. If I really have to i will try to make a new even floor on top of the old one, but would obviously prefer to not have to do that. When launching many games, the VR universe's eye level is set to the Vive's calibrated floor thus making you way to high in the world. If you choose a room-scale play area, you can draw the boundaries and adjust objects. I got my device today and have been having a blast, for the most part. ipbk, cztl6, ype, 4cz8znw, hsj, zwlgi, goppdq, cuctt, 9b8j, zdf1, mcld, zzb, su19mmd, llrj, iq, y1djs0, 6b9jj5v, wwg, pl5, ii6tu7, pgsz08, yr6, 2nb, 5rgq, cxq5a, cp, sh, xq3, tpgqc1yt, dzq,